Game Development
Gameplay Mechanics Reel: A collection of core mechanics and gameplay loops developed in Unity. This reel highlights my ability to implement physics systems, procedural generation, and responsive player controllers across various genres, with all assets created by me.
2D Platformer: Responsive movement system with custom collision detection.
Asteroids: Vector-based physics and object pooling for projectiles.
Endless Runner: Procedural level generation and increasing difficulty curves.
Coin Game: The 30-Second Challenge: UI/UX integration and event-driven timer systems
Search Game: Exploration-based progression where players locate a hidden rock to unlock the next island, encouraging observation and simple level-to-level discovery mechanics.
Penguin Potshots: A fast-paced local co-op game made in Unity, where two penguins face off against icy chaos together! Work as a team, react quickly, and survive the potshot madness in this chilly arcade-style experience.